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Exeunt Press's avatar

"The trick here is to remember that the hexflower is not a map. It is only an engine that spits out terrain types based on the last terrain type used."

I think this is the biggest challenge with HFGEs. Tabletop gamers (particularly wargamers and TTRPG players) have been trained for decades that the hexes are the map. The natural inclination is to look at the HFGE and assume it’s the map. There’s even a token showing your “position” on the "map"! Requires careful rules explanations and probably some clear examples of play.

In some ways, I think non-map/terrain related HFGEs are a bit easier to explain/understand. Example in Music in its Roar: https://exeuntpress.itch.io/music-in-its-roar

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Mylon Pruett's avatar

Quick question about using your hex flower engine. What happens when you go "off" the top of the map without reaching the end hex? Let's say you roll 5,6,7,8,7. Do you roll back to the bottom or does that count as ending the journey?

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