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Dan H's avatar

I'm a solo player and starting to get into The Lost Bay. I love the work you did with Moe's House of Meat. In your post you said that you were releasing a new solo adventure called A Night on Rose Hill. I couldn't find it at Itch.io, but I did see "The Will of the Forest." Did you rename "A Night on Rose Hill" as "The Will of the Forest" for The Lost Bay, or is it a completely different adventure?

Love your work!

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M. Allen Hall's avatar

Thank you so much!

And no, The Will of the Forest is a different one! (I’ve been saving them up for release during the All Flesh Is Surplus jam.) A Night on Rose Hill is still the name of the new solo game, and it will be releasing this Sunday (I hope), along with an actual play video where I run the game for Chris Airiau. I’ll be posting on Substack next week with a quick update on all these releases as well as my MÖRKTOBER progress, so if you don’t see it, I’ll be sure to link it then.

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Ryan Dalton's avatar

Hey thanks for the overview! I appreciate you writing and explaining how game jams work and what the benefits are around them, a couple of those points were new to me and gave me additional stuff to consider. Do you have any advice for somebody that’s never participated in a jam but is very curious about getting into and trying one?

I’ve seen a couple come up but keep making the same “I’m not ready / I need to focus on other stuff right now” type of excuses which is something I need to get past eventually.

Thanks again, wishing you success with all your work and creations going forward :)

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M. Allen Hall's avatar

I’m glad it was helpful! As far as advice, specifically for the feelings you are describing (which are very common), I would say that when you put something on Itch.io, it doesn’t have to be perfect or even done (for TTRPG jams, video game jams are a little different).

If you read a jam description, and it sparks an idea, just do what you can and throw your hat in the ring. Most jams have a Discord connection of some kind. Go there and post what you’ve done and ask for feedback. Maybe you’ll get half of a game written before the jam finishes. Come back to that when you feel like you do have time and wrap it up. When you’re working on a tight timeline, perfect is the enemy of good (or whatever that saying is). Good luck!

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Ryan Dalton's avatar

Thank you! I love this advice. Remove the expectation that it has to be done/perfect and you’ll be on your way.

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